A large variety of vessel types and scenery have been created by users and are available on fan sites and forums. There is a great similarity between the file views. All the sliders and switches in this panel can be manipulated with the mouse, to turn the rudder you can click and drag upon the rudder indicator, to change the setting of the throttles and thrusters you click and drag upon them with the mouse. In the creation module, you can start from a pre existing boat and create your own. Press B to show the boat selection dialog, this dialog consists of three categories; index, boats and views.
Leave boat - releases control of the boat and moves the camera outside, you can undo this by pressing Pilot View. You can adjust the fuel available, the throttle setting, the heading and the loading on the boat, you can also toggle the state of the boat; if it is submerged, capsized, anchored, auto pilot and also to select a weapon. Some controls can be moved symmetrically or asymmetrically, the throttles of engines 1 and 2, and the bow and aft thrusters can be move this way, press Shift and drag the mouse on one of the engines or thrusters to move both together, press Control + drag the mouse on one of these controls to move the in opposite directions. Reflection + shaders + spray + glimmer: This is the most realistic and demanding sea mode, suitable for deep waters and relatively calm sea. To create a different route for different boats you must unlink the last point you wish to have from one route and set the next point as the first point on the next route. After selecting the boat from the list above, the properties of this boat will be shown below and its picture will appear above.
The image above shows such possible collision about to take place in 74 seconds. On the left side of the screen you select the scenery from which you want the cruise file to begin, on the right you see a list of available cruises for this scenery. The main screen contains the main menu, the toolbar, the status line and the tool tips. You can run the program minimized and let it host a net play session or simulate an ongoing race. The sails panel - press S to see the sails panel, this panel should be used for sailboats and has little or no importance for other types of boats. Each animal is visible once the observer is close enough to it, if for example, you add shallow water fish they will be visible only at shallow water, for each animal there is also a different behavior, for example, sea gulls will not wish to fly at night or in rain and will head off to shelter. The three knobs at the right side are the controls of the sextant, the top is the opacity or strength of this filter, the middle one is the zoom and the lower is the elevation angle.
The author's of these models take this very seriously. When you select current time and forecast time remember to allow sufficient difference between these times to make the weather changes small, large changes can cause noticeable stutter in the sea. Of course you can also link points you unlinked, and assign different points as your next waypoint, there is not special order in which you need to take these actions. Caustic - This is a fast view which shows some illumination effect but is not accurate enough. The compass - press C to show the simple compass, this instrument only shows you the direction of relative wind and its magnitude, if you are onboard a boat the direction of relative wind is the relative wind you feel when onboard this boat, when not onboard the wind indicates the absolute wind in the scene. This mode is much slower than the no shaders mode because it requires each pixel to be processed by pixel shaders, turning off the glimmer will speed up the rendering.
Adjusting runtime behavior: The program can be run in the foreground and in the background. Pressing the shift button and rotating the mouse wheel will zoon in and out the view, pressing control and rotating the mouse wheel will move the point of view in smaller steps. Sink when collided - when boats collide between themselves or with static objects they do not always sink, enable this option if you want severe collisions to sink the colliding boats. On the lower part of the dialog you see options related to boat dynamics, these include: Yaw, Pitch and Roll dampening - these sliders control how dampened the boat is, and its tendency to bounce and sway on the water, the higher the dampening values the less the boat tends to pitch, roll and yaw. You can add more boats to Virtual Sailor by downloading them from the internet. The main toolbar 3 gives you quick access to the main function of the program, and allows you to toggle them on or off by a mouse click upon them.
A good understanding of what these settings do is essential for using the program to it's maximum potential, please read this section carefully. The combined wind acting on your boat will be the sum of the constant wind you set in the weather dialog and the gusts you define here. Virtual Sailor has been made to show accurate celestial bodies, and was calibrated according to actual astronomical charts, small errors may appear now and then, these depend on the accuracy of the scenery used. The closest distance between the boats is calculated by the radar and is shown on the upper left area as closest point of approach and time to reach this point. Virtual Sailor has two types of instrument panels, the ones you see directly on screen, and the ones you see attached to boats. Round waypoints - when the auto pilot is enabled, the boat navigates to the closest waypoint but does not pass directly through it, rounding it from either side when necessary. Adjusting zoom - after you press the arrows or the zoom buttons the knob goes into zoom mode, drag the mouse over the knob to control the zoom level, the zoom is shown on the lower right side of the screen.
Each boat and each scenery object you shoot upon can sustain a certain amount of damage, when hit a simple explosion will be seen, when the damage is larger smoke or fire will be seen as well, boats will sink when this damage is more than what they are able to sustain. If the control can be manipulated pressing the left mouse button upon it will show you a tool tip and also will change the mouse cursor to an arrow which shows you the direction you can drag you mouse to. To reef the sails up or down use the reef keys, or the reef winches upon the sails panel. Ilan Papini Tuesday, July 20, 2010. Each rectangular area between neighboring elevation points is called a tile, each of these tiles can have its own texture based upon its elevation or texture index given inside the scenery files. The goal is to utilize the very best of what Ilan has offered us with Vehicle Simulator, and package it in a functional and new format. Rendering a realistic looking water can be a very demanding task on your computer and graphic card, for some water conditions it is more suitable to render the water as a dark non reflective surface with a lot of foam, and for others it is required to render perfectly calm waters with reflection and refraction and with very small ripples.
The benefit of using the full screen mode is that it allows the program to run faster for example when using 640 x 480 screen mode and use less computations for pixel shaders, while having all the screen used. Screenshot of command bridge of a cruise ship Players may control a variety of sail and motor powered vessels above and below the sea, interacting with other vessels, changing weather conditions, marine life and dynamic wave movements. You are downloading Virtual Sailor, version 7. Use the wave swelling slider to set choppy waves, wind and wave height will dictate how much spray will appear at the caps of the waves. Network - Shows the net play connectivity dialog, activates the chat window, you can also toggle the three states of the chat window by pressing F9.
The main panel - press P to show the basic panel, this will show you the onscreen panel specific to the boat you control, for a motor boat you see a typical panel like the one below, for a sailboat you see another type and for submarine you see another type. Virtual Sailor supports a global scenery model, this means that whenever your boat is inside any scenery boundary the appropriate scenery is loaded for this area. This screen will allow you to set time of day and exact date and year, this will set the sun, moon and stars to the exact orientation they have in the sky depending of time and the location you are in. © Steve Sharp 41' Garden Ketch © Steve Sharp 16' Semi Submersible © Steve Sharp 141' Schooner Two versions © Steve Sharp 34' Marine Trader double cabin © Steve Sharp 16' Garwood Speedster 'ShareWare' © Steve Sharp Series 1 E-type Roadster © Steve Sharp © Steve Sharp 151' fantail cruiser © Steve Sharp Models for Virtual Sailor - 7 16' Garwood Speedster 'ShareWare' Steve Sharp 161' Auxilliary Schooner Steve Sharp Lake Union Blanchard Steve Sharp Cutter Steve Sharp 56' Sloop Steve Sharp 34' Marine Trader Steve Sharp 141' Scnooner Steve Sharp 151' fantail cruiser Steve Sharp 'ShareWare' 27' Launch 1920's style. Changing the load of a boat will make it sink more in the water and also make it less maneuverable.
To show the sextant view press Shift + T, this will show the following view: On the middle of the screen you see the occlusion disk, this is the part where the filter is used to dim the light of the sun and show it to you in the form of a disk, into this part a reflection mirror reflects the sun and shows it lower than it really is in the sky. These screens will not appear again while the program runs normally, if you install your program on another machine it may require a new registration key, and the registration screen will appear, if the program has terminated or crashed unexpectedly, the configuration screen will appear again the next time you run the program. Virtual Sailor has been made to show accurate celestial bodies, and was calibrated according to actual astronomical charts, small errors may appear now and then, these depend on the accuracy of the scenery used. The use of sun rays and caustic lighting is related, the caustic lighting is actually formed by these sun rays, so it is best to active both of these options at once. The sail instrument shows you the reef state of the sail blue , the efficiency in which the sail is operating green , the direction in which the sail is pointing long green and the direction of relative wind long orange. Setting wind gusts: On the top middle part you find the three gust sliders, these control how strong the gust are, from which direction they come from and what is the rate of change in that direction. Smaller boats are normally more dampened than larger ones, as larger boats have more inertia relative to surface area, so you can easily adjust these values for each boat you wish to change.