This could be the very first time in history of the site that I actually win anything in a sports game. Taking the basic ideas behind Speedball, the near-legendary Bitmap Brothers have taken the best parts of the first game, and incorporated them with a whole host of new features for this long-awaited sequel. There are three main camps: old speedball players who want no changes, old speedball players who want changes and players who never played speedball. Buying games you've never heard of from dodgy market stalls. The joys of tape head cleaning.
As well as scoring goals, points can be scored by hitting pinball-like bonus bumpers, or by hitting star panels in the walls of the arena. Almost any malicious move is permitted. This system is one of the best I have ever encountered, in terms of both accuracy and efficiency, and is the icing on an already playable cake. Teams have nine players on court rather than five, and targets on the floor and walls can be hit to receive bonus points. I know people moan about it but at the end of the day it all contributes to making a solid product. Unfortunately, the only decisions you need to make as a speedball manager are where to spend your money and which players to put in which positions.
Plus it's a sports game, so it probably gets way better when you've got a few friends together and a second controller plugged in. The guys at Empire had previous experience with this so we were able to avoid many of the common pitfalls. When playing the latter you just buy and sell players and get them upgraded and equipped. If that same team throws the ball into the multiplier again all points scored from then on will be doubled. There are different game modes that can be played in single player mode: Tournament, League and Manager Mode.
Looking purely at the 16 bit versions, i would place them in the following order: Amiga love the Ice Cream! Despite the fondness that most people have for the game, it's far from perfect. The problem, at least at the time of writing, is that there are very few people playing online right now, and so you might spend more time sitting in empty lobby screens than you will running around the arena. Mike Montgomery: Generally the process went smoothly. We could also expand the number of teams and leagues and revamp the user interface so it could be localized into numerous languages. Mike Montgomery: The online mode let's you jump straight in to a game using preset teams or a team you've built up over time in the career mode. You have this backwards, it went from potentially being a horizontal scroller to a vertical scroller. Yes, apparently the sport itself is a sequel.
If you fancy yourself as something of a speedball sensation then the only way to really put your skills to the test is against another player, either on the same console or online. Around the rectangular arena are various items for players or opponent to collect to increase the chances of winning. Due to falling viewing figures, the authorities took Speedball temporarily off the air, until a more violent alternative could be found. This might sound simple, but the reality is anything but when you realise that there are no rules. The voices, including the 'Ice Cream' salesman, were voiced by sometime Richard Joseph collaborator Michael Burdett working under the pseudonym Jams O'Donnell.
This version, released in September 2000, failed to win over gamers and press because it lacked the speed and gameplay of the originals. You have no input whatsoever where substitutions only permitted after injuries , tactics, or playing style are concerned, and the only action you take while watching a match being played out is to hold down a fast-forward button. The ball is fire into the arena by a central cannon and both teams must fight for possession, literally. To protect our independence, we are dependent of our friends using the site. Archived from on May 10, 2007.
Your job is to take control of a fledgling Speedball team and then take them to the top. Notify me of new posts by email. Due to the confusing player-switch-habit Speedball 2: Brutal Deluxe gets 4 out of 5 points from me. On a technical level, perhaps the most remarkable thing about the game is the artificial intelligence. This means that victory isn't assured simply by winning matches; it would be quite possible to lose the majority of league and still win the league by having a few extremely higher-scoring games. The objective is to score points by throwing a large, steel ball into the goal of the opposing team whilst preventing the opposing team from scoring.
But by the time it gets more and more brutal. The objective is to take on the management of new kid on block, Brutal Deluxe, and bring some serious silverware to their trophy cabinet. . They consist of 2 90-second periods, and the gameplay is futuristic, fast and frantic, with heavy tackling encouraged to retrieve the ball. The sound is minimal to say the least. Mike Montgomery: We have a lot of ideas for expanding the Speedball concept and would love to create some further games in the series.
Gameplay aside, Speedball 2 was a success in 1991 because it boasted great visuals and some impressive audio. Another five years pass till a new team emerges. But eventually the people in charge start to miss all that money they were making, and decide to regain public interest by relaunching the sport as 'speedball 2'. Speedball is a real futuristic football game, with amazing graphics and speed! Only this time I've had some practice, and more importantly I know what colour I am. I believe I was the only foreigner there, and the arrangers probably wouldn't have thought I would win the tournament.
You can play the matches as well, which is the real meat of the game. Imagine a hugely violent sport that borrows elements from Rollerball and ice hockey, then imagine that sport being played inside a metallic arena that could be mistaken for a giant pinball table, and you'll have at least some idea of what speedball is about. It is great to play against your friends. Through a league or a knock-out cup system. If I leave them here I'll never know what wonders they hold. This had the advantage of leaving the original gameplay intact while allowing us to add in the extra hooks for the 3D mode, add all the new online features.