H DesLean Maximum lean angle when decelerating. The new physics allow these effects to be further refined, so I have done this in my setups. P CloseOutF Close front door when outside? Official Name Description A id Matches with Global vehicle indentifier to find this line. L fTractionBias Ratio of front axle grip to rear axle grip; higher value shifts grip forwards. Standard Data This section contains all the performance settings for land vehicles and provides the base settings for boats, bikes and flying vehicles. Vo-the first: I do not know, did not download. When using the original setups, pressing the brake key made all the wheels stop rotating for most vehicles.
Identifier Type Description A vehicle identifier string The identifier must be from the list of names. But there are 2 problems: the first - understeer, the second - the fact that some cars especially sports cars pulls too hard to the ground and they rub their body, with sparks, on the asphalt. C 2nd group Method to combine anim groups; normally identifies a group at the start of the table. It is very convenient to do police turns, go into turns, drift, convenient acceleration of cars. Thankfully, can disable these limits. About fashion - the idea is not bad, the implementation is so-so. S CloseRoll Something to do with closing the door and the window being rolled down? This method gets the most grip from the tyres, letting you take a faster line around the corner.
L TurnResX Resistance against pitching vertically. The other one would look wretched and ridiculous in such a game. The length of each line is limited to 200 characters and the size of the file is limited to 55000 bytes but the games do not perform any checks on the limits so going past them can cause instabilities or crashes. B fMass Mass of the vehicle in kilograms. U fSteeringLock float Maximum rotation of steering arc in degrees; use negatives for rear wheel steered vehicles.
When gear is down, the drag value is used by itself. Official Name Description J Bank Force Mult Amount of lean when turning. Column Letter Column Name Description J Bank Force Mult Amount of lean when turning. As you can see, there are a bunch of different values. B Thrust float C ThrustFallOff float D Yaw float E YawStab float F SideSlip float G Roll float H RollStab float I Pitch float J PitchStab float K FormLift float L AttackLift float M MoveRes float N TurnRes. They can be placed anywhere in the file. K SlipSteer Steering angle on slippery surfaces.
F AqPlaneLimit Limit of the above effect? U OpenLocked Player can open doors even when they are locked? Boat Data Some of the Standard Data settings have a different effect for floating vehicles than they would for land vehicles. He loaded it up and we were just so impressed at the ambiance and the darkness of the street. Y JkdOutTime Time taken to be car-jacked. This approach ensures vehicles still have enough power at slow speed to get up the steep roads but have realistic acceleration times. S fBrakeDeceleration Overall decelerative force. R Vertical Wave Hit Limit S Forward Wave Hit Brake V WaterResistance Volume Mult W Water Damping Mult ab Handbrake Drag Mult ac Sideslip Force Strength that the boat will be pushed sideways by waves.
Since the game has plenty of opportunities You'll never get bored even after passing it up and down! D fDragMult Changes resistance to movement. G FullAnimLean Maximum lean angle from vertical for the player. List of vehicle identifiers The games contain a list of vehicle identifiers. If you're really interested in the handling info, I recommend looking here: That guy has a lot of info on each handling value, and other pages on his site discuss further stuff like acceleration, realistic handling, etc. W JumpOutTime Time taken to jump out of car. C fTurnMass Used to calculate motion effects.
Transport badly fits in turns. Y fCollisionDamageMultiplier float How much damage vehicle engine gets from collisions. G AqPlaneOffset How high the nose raises when aquaplaning? In my opinion, physics is much better in 5-k than in the four. Тем более в Handling и миссиях. Aeroplanes The handling of the aeroplanes suits the keyboard nicely but the artificial limits to top speed and altitude makes flying a bit boring.
Fifth: with this particular handling, the physics of the game would look scary and miserable. Animation Data The additional parameters in the animations section set the timing of the animation data files when entering, exiting a car and stealing a vehicle. N GetOutR Can exit using the rear doors? Top speeds of the cars has been altered, too. Higher value means more damage. You see it starts with a list, with an assigned letter. All this makes the game very exciting. M WheelieAng Angle which needs to be reached for wheelie physics to engage.
N WheelieStabMult Stabilising force when doing wheelie. B 1st group Method to combine anim groups; normally identifies the current group. E AqPlaneForce Increase in acceleration when riding over waves? First: on the asphalt the bottom of the machine is not scratched. O BeJacked Player can be removed whilst driving? Во-вторых: плавность поворота, полицейские развороты, заносы - выглядят очень реалистично. L StoppieAng Angle which needs to be reached for stoppie physics to engage. It also means powerful vehicles like the Banshee can still do donuts.
I nPercentSubmerged Percentage of the vehicle height required to be submerged for the car to float. I SpeedSteer Steering angle when at speed. They were updated for the last time on 2006-03-23. R fBrakeDeceleration float Overall decelerative force, set so keyboard controls do not quite lock up the wheels. J fTractionMultiplier Cornering grip of the vehicle as a multiplier of the tyre surface friction.